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	<title>AudioRoger &#187; Effects</title>
	<atom:link href="http://www.audioroger.com/tag/effects/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.audioroger.com</link>
	<description>Engineer.  Enthusiast.  Entrepreneur.</description>
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		<title>Phantom Reverb: Taming Time-Based Audio Effects</title>
		<link>http://www.audioroger.com/42/phantom-reverb-taming-time-based-audio-effects/</link>
		<comments>http://www.audioroger.com/42/phantom-reverb-taming-time-based-audio-effects/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 19:25:02 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[Effects]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[decay times]]></category>
		<category><![CDATA[Phantom]]></category>
		<category><![CDATA[Phantom Reverb]]></category>
		<category><![CDATA[quiet moments]]></category>
		<category><![CDATA[Reverb]]></category>
		<category><![CDATA[Taming]]></category>
		<category><![CDATA[TimeBased]]></category>

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		<description><![CDATA[Ok, I’ve got to be honest.  Growing up in the 80’s, I love reverb.  There, now that I’ve gotten that off my chest, I’m going to address something in this issue that I refer to as Phantom Reverb.
Everything was huge the back in the 80&#8217;s:  huge drums, huge guitar solos, huge hair, and so…huge reverb.  [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, I’ve got to be honest.  Growing up in the 80’s, I love reverb.  There, now that I’ve gotten that off my chest, I’m going to address something in this issue that I refer to as Phantom Reverb.</p>
<p>Everything was huge the back in the 80&#8217;s:  huge drums, huge guitar solos, huge hair, and so…huge reverb.  I suppose the mix had to make room for the band’s big hair.  But, alas, gone are the days of expansive, cavernous ‘verb in favor of a more natural room sound, focusing more on early reflections rather than long decay times.  Today’s trend is to make the listener sense as though the band is right in his or her face.  But some novice engineers, as well as some of us more experienced ones, can unknowingly fall into the trap of adding too much reverb, simply because they don’t hear it yet.<br />
<span id="more-42"></span><br />
Although mixing engineers resist the urge to crank the ‘verb in the mix stage, the dreaded Phantom Reverb rears its head during the mastering process.  Mastering engineers use compression and limiting to increase the perceived volume of a recording.  If you think of the dynamics of a song as a mountain range, limiting and compression “cut off” (or at least “push down”) the mountain peaks (loud moments) so that they are close to, or even level with, the valleys (quiet moments).  Then everything is then pushed up together as high as it will go.  In essence, this process makes the quiet moments of the song perceivably louder, and with it, the reverb.  In the mix process, the reverb was very subtly sitting in the mix, where it was psychoacoustically “felt” more so than actually heard.  Whereas now, in the mastering process, the reverb has swollen to where it is much more noticeable on a conscious level.  While this might not always be a big deal, sometimes it can adversely affect an otherwise good mix by making it sound dated.</p>
<p>The key to keeping the Phantom Reverb in check is to force yourself to mix in less reverb than you think you need, knowing that it will appear louder once the track is mastered.  Another trick that I use is to increase the output volume on my reverb unit, nudge up the effects return on the console, or increase the volume on the bus I’m using for reverb in my DAW somewhere between 3-5db.  Then, when it’s time to print the mix, I’ll pull it back down.  Just don&#8217;t forget to pull it back down!</p>
<p><a onclick="javascript:pageTracker._trackPageview('/outgoing/article_exit_link');" rel="nofollow" href="http://www.claybutlermusic.com">http://www.claybutlermusic.com</a></p>
<p>© 2008 Butler Productions</p>
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<p>Clay Butler is the lead instructor for the Recording Studio Technology program at West Georgia Technical College as well as the owner and chief engineer of Butler Productions Multimedia.  Butler Productions is an audio production facility which specializes in music production, on-hold messaging, voiceover, jingle production, and royalty-free music. Butler Productions’ live credits include supplying sound reinforcement for acts as notable as John Mayer, John Waller, The Tams, and After Edmund.   As a composer and producer, Clay has produced numerous tracks for use in television and film.  For more information about Clay or Butler Productions, visit <a onclick="javascript:pageTracker._trackPageview('/outgoing/article_exit_link');" rel="nofollow" href="http://www.claybutlermusic.com"></a><a onclick="javascript:pageTracker._trackPageview('/outgoing/article_exit_link');" rel="nofollow" href="http://www.claybutlermusic.com." target="_blank">http://www.claybutlermusic.com.</a></p>
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		<title>Audio Mixers to Enhance Sound Effects</title>
		<link>http://www.audioroger.com/91/audio-mixers-to-enhance-sound-effects/</link>
		<comments>http://www.audioroger.com/91/audio-mixers-to-enhance-sound-effects/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 05:17:17 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[Mixers]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[audio mixers]]></category>
		<category><![CDATA[channel mixer]]></category>
		<category><![CDATA[Different]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[enhancing]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[sound consoles]]></category>
		<category><![CDATA[sound mixers]]></category>
		<category><![CDATA[sound operator]]></category>
		<category><![CDATA[sounds]]></category>
		<category><![CDATA[studio consoles]]></category>

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		<description><![CDATA[Sound mixers, also known as sound boards or sound consoles are the most general type of audio equipment in the audio production world. Each sound operator should know about the different sound mixers available and the correct way to use them. A sound mixer take two and even more signals, merges them together and offers [...]]]></description>
			<content:encoded><![CDATA[<p>Sound mixers, also known as sound boards or sound consoles are the most general type of audio equipment in the audio production world. Each sound operator should know about the different sound mixers available and the correct way to use them. A sound mixer take two and even more signals, merges them together and offers more than one output signal. In addition to mixing signals, sound mixers enable to adjust levels, improve sound with effects and equalization, make monitor feeds as well as record various mixes.</p>
<p>Mixers are available in wide variety of designs and sizes from massive studio consoles to little portable units. Mixers are generally described through the total number of channels they sport. For instance, a 12-channel mixer includes 12 input channels. That is you can put in 12 individual input sources. You may also notice a specification like “24&#215;4x2” that signifies 24 input channels, four subgroups and 2 output channels.<br />
<span id="more-91"></span></p>
<p>The mixers accessible are perfect for project as well as home studios or also on stage and in the recording studios. Many of the mixers present incredibly low-noise along with separate mic pre THD and are proficient enough to handle sound inputs varying from whisper to scream or even can easily handle hot line level signals devoid of any extra coloration. Some mixers provides a control room or phones source matrix, tape outputs, Master aux section along with EFX, a high volume headphone amplifier as well as balanced TRS and XLR outputs.</p>
<p>The most amazing aspect of audio mixers is that instead of unsealed, cheap potentiometers, many of audio mixers include co-molded pots that provide substantial impact relief and strain. A majority of the audio mixers available are the perfect pick for any type of situation that needs superior audio mixing, particularly where budget or/and space constraints are a problem. The audio mixers are beneficial for all kinds of recording purposes, including mixing the line output of more than one instrument amps in one mixer channel.</p>
<p>What makes the audio mixers an essential part of the audio recording equipment are its various exclusive features that almost each mixer possess. Ultra low noise mixer along with highest headroom, 4 precision engineered XDR premium studio grade mic preamps, 14 line input, constant loudness pan pots, 3 band active EQ of 2.5 kHz, 80 kHz and 12 kHz, phantom power for the premium condenser mics and in built power supply are few of the features of audio mixers.</p>
<p>Few audio mixers also sports planet earth switching power supply for the global use, separate 48v phantom power-switches at all mic inputs and 60 mm logarithmic tape faders for linear, smooth fades.</p>
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<p>Michael Russell, the writer has a thorough knowledge about <a onclick="javascript:pageTracker._trackPageview('/outgoing/article_exit_link');" rel="nofollow" href="http://www.dragonaudio.com/">audio recording equipment</a>. To get details about other studio recording equipment visit the website <a onclick="javascript:pageTracker._trackPageview('/outgoing/article_exit_link');" rel="nofollow" href="http://www.dragonaudio.com/"></a><a onclick="javascript:pageTracker._trackPageview('/outgoing/article_exit_link');" rel="nofollow" href="http://www.dragonaudio.com" target="_blank">http://www.dragonaudio.com</a>.</p>
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		<title>Audio Effects &#8211; Noise Gate &amp; Flange</title>
		<link>http://www.audioroger.com/43/audio-effects-noise-gate-flange/</link>
		<comments>http://www.audioroger.com/43/audio-effects-noise-gate-flange/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 05:38:27 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[Audio Engineering]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Effects]]></category>
		<category><![CDATA[Flange]]></category>
		<category><![CDATA[Gate]]></category>
		<category><![CDATA[Noise]]></category>

		<guid isPermaLink="false">http://www.audioroger.com/?p=43</guid>
		<description><![CDATA[Continuing the audio effects series, again, we all know of audio effects and what they generally are supposed to do. They are used to manipulate audio in ways that are not available with traditional playing and recording techniques. If you&#8217;re like me, and enjoy dabbling in audio production, you&#8217;re probably familiar with all the basic [...]]]></description>
			<content:encoded><![CDATA[<p>Continuing the audio effects series, again, we all know of audio effects and what they generally are supposed to do. They are used to manipulate audio in ways that are not available with traditional playing and recording techniques. If you&#8217;re like me, and enjoy dabbling in audio production, you&#8217;re probably familiar with all the basic effects and maybe some other types. Noise gate will be one of the topics of discussion today. Noise gate, what the heck is that? If that was your first reaction, you&#8217;re not alone. Please don&#8217;t worry; we will be demystifying this subject later on in the article. We will also be discussing flange, which is a more standard and widely used audio effect. So, in today&#8217;s article we will be discussing both noise gate and flange effects, how they work and why they work the way they do. </p>
<p>&#xD;</p>
<p><b>Noise Gate</b><br />&#xD;<br />
Basically, noise gate is a device or software logic that is used to manage the volume of an audio signal, in recording studios and in sound reinforcement. They are also used by musicians, in a portable form, to control amplification noise. At its most simple form it controls noise by only allowing sound to pass through it at a certain set threshold. Think of it as a literal gate; when the gate is open sound can pass, when the gate is closed no signal is allowed through. More robust noise gate units have extra controls, I.E. attack, sustain, decay, release. This is so that you can further control the gating of your audio. Say you&#8217;d like to have the gate applied in a hard fashion, you would set a short attack and a short release, so on and so forth. Noise gates are often used to isolate background noise from live recordings in order to eliminate them from the final copy.</p>
<p>&#xD;</p>
<p><b>Flange</b><br />&#xD;<br />
Flange is related to the phasing effect produced by a, well, phaser effects unit. It is produced when two identical signals are mixed together, with one of the signals time-delayed by a small and gradually changing amount. The amount is usually equal to or less than 20 milliseconds. Peaks and notches are produced in the combined frequency spectrum, related in a linear harmonic series. Part of the output signal is fed back in and resonates, intensifying the peaks and notches. This effect was originally generated with 3 three headed tape machines. Two of the tape machines would play the signal, obviously somewhat out of synch, and the third tape machine would record the output. The modern version of the effect is created using DSP (digital signal processing) technology.</p>
<p>&#xD;</p>
<p>This is the second part in my continuing series on audio effects. Today we discussed noise gate and flange, we&#8217;ll be moving on some more advanced effects later on. I hope that this helped you all understand the basic functionality of these two effects, ultimately making your next foray into audio editing a bit less intimidating. </p>
<p>&#xD;<br />
&#xD;</p>
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